How it works
Torch launches a normal Stonks coin. The one difference: before launch, the dev cuts part of their own bag into 12 burns and signs them. After that, the market decides when each one goes.
Try it
A coin with a 4% dev buy, half of it reserved: 2% of the supply in 12 torches. Every button feeds one trade or one wait to the real Torch engine.
Nothing has happened yet.
- 01
The dev buys and reserves
In the studio, the dev picks a dev buy (for example 4% of the supply) and a share of it to reserve for the torches: 50% by default, 25% at least. With 4% and 50%, 2% of the supply is reserved.
The reserved part is cut into 12 torches weighted 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3. The first four are the smallest; with 2% reserved, torch 01 is 0.083% of the supply and torch 12 is 0.25%.
- 02
12 burns, signed before the coin exists
The dev's wallet signs 12 burn transactions, each on its own durable nonce, so they stay valid until they are sent, days later if needed, without the dev. Then the wallet signs the creation and the dev buy in one transaction. Torch checks every transaction byte by byte before anything goes on chain.
Torch never sees a key and never holds a token. It keeps the signed burns and sends each one when its moment comes.
- 03
A big sell lights the next torch
A big sell is one wallet selling 0.25% of the supply or more, in one transaction or added up over 60 seconds. It lights the next torch in order, and that slice of the dev's bag is burned.
Smaller sells never light anything. Buys never light anything.
- 04
A brake, in public
One torch per 10 minutes, and four at most in the first hour. A big sell that lands during the brake is queued on the coin page and lights the next torch the second the brake lifts. Snipers who leave early light the small torches first.
- 05
The dev sells: red, and maybe everything
A dev sale lights a torch like anyone's, and is written in red with its time. If the dev sells into the reserved part, every torch left burns at once. What the dev's bag can no longer cover is shown as cancelled, in red.
- 06
Minute 30 and day 30
If nothing has lit by minute 30, torch 01 lights anyway. Torches still standing on day 30 all burn. The dev never gets the reserved part back.
Same history, same state
The rules are a small public program (/lib/torch.mjs) that both the server and your browser run. Feed it a coin's trades and it gives the same torches, in the same order, at the same seconds, whoever runs it and whenever. The two-minute demo plays six hours of a simulated coin through it.
Fees
Launching through Torch is free: no launch fee, no share of trading fees, no treasury, no site wallet. Trades pay what Stonks charges: 1% to StonkFun, 0.25% to Raydium, 0% to the creator.
What Torch does not do
It does not promise anything about price. A torch makes a dump cost the dev part of their bag; it does not stop a dump, and memecoins can still go to zero. Torch does not run trades, does not simulate activity on real coins, and does not hide who holds what.